Rise of the Moderns Wiki
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Faction Overview Strategic Overview
Bharat marath.png
India have the Power of Majesty.

Game Info[]

National bonuses[]

Starting government: Liberalism

  • Decentralisation: Buildings do not rise in cost except for Wonders, Towers, Lookouts, and Forts, which rise the half normal rate, and Cities, which rise normally.
  • Shadow of the Zamidars: +4 City economic radius.
  • Oriental Exotics: +15% Caravan income.
  • Land of Elephants: War Elephant upgrades are free, and War Elephant units are 15% cheaper.
  • Can spawn Fakirs from completed Temples from the Imperial Era and onward.

Unique units[]

Land:

Auxiliaries:

Naval:

Leaders[]

  • Tipu Sultan
  • Akbar Shah II
  • Bahadur Shah II
  • Nizam Ali
  • Krishnaraja Wodeyar III
  • Hyder Ali
  • Akbar Ali Khan
  • Shah Jahan III
  • Shah Alam
  • Daulat Rao Sindhiya
  • King Hari Singh
  • Narayanrao Peshwa
  • Raghunath Rao
  • Daulat Rao Sindhiya
  • Suraj Mal

Settlements[]

  • Pune
  • Surat
  • Bhopal
  • Coimbatore
  • Ludhiana
  • Kochi
  • Agra
  • Varanasi
  • Madurai
  • Faridabad
  • Amritsar
  • Rajkot
  • Delhi
  • Hyderabad
  • Ahmedabad
  • Srirangapatna
  • Kanpur
  • Jaipur
  • Lucknow
  • Nagpur
  • Pataliputra
  • Indore
  • Vadodara
  • Mumbai
  • Kolkata
  • Madras
  • Bombay
  • Chennai
  • Bangalore
  • Meerut
  • Nashik
  • Jabalpur
  • Jamshedpur
  • Asansol
  • Dhanbad
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