Rise of the Moderns Wiki

The pinnacle of any Nation is the creation of a monument so great, so magnificent and awe-inspiring that it can truly be considered a Wonder of the world.


In Rise of Nations, these monuments are no less amazing than their real-life counterparts. As you can see from the bonuses listed below, wonders provide your Nation with a great many bonuses and are well worth the investment. You will also notice that each wonder has an associated point value. This value is used for scoring when attempting to achieve a Wonder victory — in certain games, you will win as long as you or your coalition maintain a wonder point lead over other factions for a certain period of time.

Politics and wonders[]

There are twelve wonders in Rise of the Moderns, spanning five eras. Three of them are free to be built by all factions, but the remaining nine are divided into "red" (militaristic) and "green" (civic) wonders, named after the type of governments required to research them: all told there are five red and four green.

The red ones are easier to obtain and spawn military units but are deficient in wonder points, whilst the green ones while costlier grant access to more technologies and also provide a higher wonder point boost, ant the cost of more restricted access — only in the late game are you able to obtain them.

Militaristic wonders[]

These wonders spawn units, and grant bonuses that improve your factions' military. Early ones require Sovereign Rights, while later ones will require Sovereign Rights. Although these wonders normally spawn auxiliary units that you would have otherwise recruited from your Religious Centre, they also spawn other useful units, such as artillery.



Resource cost and wonder point contribution


Special remarks

El Escorial

Oda vatican.jpg
  • Timber gather rate increased by 50%
  • Commerce Limit on Timber increased by 100
  • House of Worship effects increased by 50%
  • Wealth: 200
  • 1 Wonder points
  • Missionaries
  • Spawns 5 Colonial Dragoons and 3 Missionaries
  • Spain, Portugal, Mexico, Peru: Red governments are refunded once successfully researched.

Lal Qila

  • Massive Fortification with long range, many Hit Points, extra garrison value, and increased border push.
  • Can be built wherever a Castle can; does not count against a City's Wonder Limit (1 wonder per city).
  • While construction, will not revealed to the enemy until it is complete.
  • Receive Fortification upgrades for free and all Castles, Fortresses and Citadels gain 33% more hitpoints.
  • Units garrisoned at any Fort Heal at +500% the normal rate.
  • Timber: 700
    Metal: 400
  • 2 Wonder points
  • Royal Prerogative Politics

Functions like a Castle, and can train cavalry Auxiliaries.


  • National borders increased by 3
  • Attrition to enemy units increased by 50%
  • Fortifications are 20% cheaper
  • Food: 400
    Knowledge: 400
  • 3 Wonder points
  • Royal Prerogative Politics

Brass Elephant

Elephant bastille.png
  • Reduces non-Knowledge costs of research by 50%.
  • Supply Wagons can heal your troops
  • Siege, Artillery, and Supply units move 25% faster.
  • Metal: 1,500
    Wealth: 800
  • 4 Wonder points
  • Sovereign Rights Politics

Arc de Triomphe

  • Increases Metal gather rate by 50%
  • Raises your Commerce Limit for Metal by 100.
  • Cost of Barracks, Stable, and Dock units reduced by 25%
  • Timber: 800
    Metal: 700
  • 5 Wonder points
  • Autocracy Politics
  • Allows use of an additional army instead of spawning units in the Grand Campaign.

Lepizig Monument

Free foot unit every 30 seconds (Plus 1/2 second for every Infantry unit the player controls)
  • Wealth: 500
    Food: 1,000
  • 6 Wonder points
  • Autocracy Politics
  • Trains German units - not sure which ones.

Civic wonders[]

Civic wonders grant economic bonuses, and also host a special technology that improve your faction's powers. Early ones require Liberalism, while later ones require Democracy.



Resource cost and wonder point contribution


Special remarks

Taj Mahal


  • City limit +1
  • Cities cheaper by 33%
  • Metal: 160
  • 2 Wonder points
  • Liberalism Politics

Has the abilities of a Sanctuary.

National Institute of Science

Oda resctr.jpg
  • +50 Knowledge production rate
  • -66% Granary, Foundry and Sawmill production upgrade cost
  • Timber: 200
  • Wealth: 160
  • 2 Wonder points
  • Level 4: Positivism Science
  • Grants access to Physiocracy Epic technology



  • Increases all your building hit points by 50%
  • Wealth income increased by 66%
  • Raises Commerce Limit for Wealth by +200
  • Food: 300
  • Knowledge: 400
  • 5 Wonder points
  • Divine right Civitas.jpg
  • Grants access to Porcelain Industry Epic technology

Statue of Liberty

  • +50 to Commerce Limit on Timber Wealth.
  • +50 to Population Cap
  • Wealth gather rate increased by 30%.
  • Wealth: 500
    Food: 600
  • 6 Wonder points
  • Consensual Government Politics
  • Grants access to Manifest Destiny Epic technology

Crystal Palace

  • Porcelain Tower
  • Wealth: 400
    Knowledge: 700
  • 7 Wonder points
  • Popular Front Politics
  • Grants access to Great Exhibition Epic technology

Tour d' Eiffel

  • You receive all ground unit and Airbase upgrades for free.
  • Reduces Attrition attrition damage inflicted on your units in enemy territory by 100%.
  • Reduces the cost of Bombers and air defense buildings by 33%.
  • Metal: 600
    Knowledge: 1,200
  • 9 Wonder points
  • Popular Front Politics
  • Grants access to Epic Engineering Epic technology


Access to some of these wonders is restricted to the 24 factions of Rise of the Moderns based on ethnicity.

  • For instance, the Denkmal is buildable for Bavaria (in addition to aforesaid 24 factions) but no one else (Texas, Greece and other small nations don't have access to it).
  • Similarly, the Brass Elephant can't be built by anyone else in Forge of Storms for the same reason.

See also[]