Rise of the Moderns Wiki
Advertisement

VelvetClaw VelvetClaw 1 July 2021
0

How to mod in buildings

What do you want?

  • your BH3 and your TGA
  • FOXE (best one but Sublime can work in a pinch)
  • GIMP for adding transparency and snow versions.
  • DropBox - makes it easier making screenshots.

(optional) Wide screen monitor to allow for more coverage of the screen. What are the steps?

  • Step 1. Code in your BH3 and your TGA with FOXE into building_graphics.x
  • Step 2. Open up RoN, spawn your buildings into the game over water and then take screenshots at close range.
  • Step 3. Adjust with FOXE until it is complete.

  • 1 Step 1. Code in your BH3 and your TGA with FOXE into building_graphics.x
    • 1.1 Best practices and SOPs
  • 2 Step 2. Open up RoN, spawn your buildings into the game over water and then take screenshots at close range.
  • 3 Step 3. Adjust with FOXE until it is complete…

Read Full Post
Beelim Beelim 16 April 2018
0

1704

A 1704 map:

  • 2 wars dominate Europe - the War of the Spanish Succession, and the Great Northern War.
  • Russia is still weak, and is centred mostly in the West, and is at war with Sweden but has an alliance with the Netherlands, who is also at war with Sweden.
  • Poland is depicted as in a pile of shit, with only the southern half of the nation and the Ukraine free.
  • Spain: Spain is an ally of France, but Catalonia is occupied by the English.
  • Italy: Central Italy and Southern Italy are French and Spanish, with Savoy and Austria in alliance against France.
  • Netherlands - is the main operator, caught between France and Sweden. It also has influence over Denmark-Norway, but is mostly at peace with Sweden and France.
  • Sweden is a massive juggernaut that has no…
Read Full Post
Beelim Beelim 27 October 2016
0

progress blog: 27 October

We tested a new means of creating multiple build styles with Kings & Conquerors, and we discovered the following:

  • The build continent variable represents the 2ndary buildset
  • The backup build continent variable represents the primary buildset.

So in the case of the Ottomans, if we wanted to create a hybrid building style, the way to go about it would be to tag the following:

5 Turk 0 Med

Doing so means that if the 5 Turk buildset has no buildings, then RoN will loom at 0 Med to fill in the gaps. So if 5 Turk has only public buildings, then economic structurels and others will use the default Italianate style that we specified earlier on.

So in theory, if we wanted to create an Indo-Malay style we can have 8 Eind, followed by 2 Asian. Public build…

Read Full Post
VelvetClaw VelvetClaw 22 October 2016
0

How to mod a unit

Are you itching to insert teddy bears and crazy death robots into your game? or are you just peeved that BHG left a whole load of inconsistencies and ahistorical bull in your game? well then, this guide is meant for you!

Modding a unit in Rise of Nations looks more difficult than it really seems. To be honest, the only issue involved may be in creating the renders and the tedium in the coding required, but overall it is actually a very fast process, and sometimes rewarding as well.

This guide tries to go step by step in designing a model from scratch, from the creating of the graphics required for a new unit all the way to getting it to work in the game. We will first explain how graphics are created, and then go on to inserting the model in…

Read Full Post
Beelim Beelim 17 September 2016
0

Progress blog - Sept 16

So far,

  • Chinese units - need icons
  • Indian units - pending completion.
  • SOLAK: Done but need a new skin for Indian Grenadier Gurds
  • Manchu Booi, Huangying and Cavalry Guard are done but must be linked.
  • Afghans, Scotsmen and Ghazis need to be linked in.
Read Full Post
Beelim Beelim 11 March 2014
0

Bonus cards (Spring)

  • 1 Original powers
  • 2 Strategic Effort
  • 3 Scorched Earth
  • 4 People’s Army
  • 5 Supply Lines
  • 6 Fabricated claims
  • 7 Fund Rebels
  • 8 Black Market
  • 9 Sanctions
  • 10 Frontiers
  • 11 Tribal Subsidies
  • 12 Patriotic Rally
  • 13 Coup d'Etat
  • 14 No-Spy Zone
  • 15 Foment Revolt

  • Economic Boom
  • Great Thinker
  • Trade Embargo
  • Naval Blockade
  • Sabotage
  • Propaganda
  • Cultural Dominance
  • Eureka
  • Merchant Guild
  • Bandits (?)
  • Treachery (flips the territory outright)
  • Mercenaries
  • Political dissension
  • Transport Requisition
  • Warpath
  • Population Explosion
  • Intelligence Network
  • Spy School
  • Traitors
  • Wonder of the World

Can be used to force a nation to attack a certain region, and counts as a free attack. You can use this ability on yourself to attack and annex a region from allies or nonbelligerents without harming your relations with them, and you may …



Read Full Post
Beelim Beelim 10 January 2014
0

Playing cards

Province levels - can be upgrade with at least 7 levels

  • Level 1 (base) - 2 farms, 1 woodcutter's post (0)
  • Level 2 - +either 1 farm, or 1 peasant commune (20)
  • Level 3 - +either 1 outpost or 1 tower (30)
  • Level 4 - +1 farm tower (5)
  • Level 5 - + senate or barracks (100)
  • Level 6 - start with extra town (max 2) or +1 farm (200)
  • Level 7 - start with extra town (max 3), or a supply dump (500)
  • Level 8 - prestige building (1000, only possible if that prestige building wasn't built elsewhere and you have the appropriate technologies researched)

Only provinces in areas with growth potential can be upgraded, so for instance France is fully upgradeable but some parts of Switzerland, Arabia or China are not. Conquest scenarios dominate much territories but mounta…

Read Full Post
Beelim Beelim 6 January 2014
0

Technology and dissent

How can we get Asians to have Western forces with dissent?

A: easy - just have more tech complexity. For instance, New Model armies for China can require use of added techs to obtain, making it more imperative for factions like China to tech further while Westerners don't need to do so.

Blood and Soil is a good tech to use, esp to promote Industrial Era units. So for China, Blood and Soil is necessary to recruit new model army units, while for Japan it is a prerequisite for its marine corps.

Read Full Post
Beelim Beelim 18 December 2013
0

Tiling

  • 1 "American" (u)
    • 1.1 Factions covered
  • 2 North European (n)
  • 3 South European (m)
    • 3.1 Factions covered
  • 4 Chinese (a)
  • 5 Jungle (k???)
  • 6 Indo-Arabic (e???)

NB: The American senate isn't called a senate, it's called a Capitol and becomes available once Republic is chosen.


  • USA
  • Netherlands
  • Russians
  • Swedes

  • Britain
  • France
  • Prussia

NB: Turkey as a Muslim nation gets the blue mosque upgrade for its religious centre. The first one is a neo-byzantine structure with a single dome and a long apse, looking a bit like an Ottoman mosque with a long hallway. Use the Loggia della Gran Guardia as the basis for the new Italo-Muslim senate building. You can try using the old French senate if you wish.


  • Italy
  • Portugal
  • Spain
  • Austria
  • Turkey
  • Mexico
  • Argentina

  • Korea
  • China
  • Japan

  • Bamar
  • Siam
  • Malays
  • Dai Viet

  • Ara…








Read Full Post
Beelim Beelim 26 December 2012
0

Age of Conquest Techs

  • 1 Techs:
  • 2 Upgrades
    • 2.1 Taxation
    • 2.2 Knowledge
  • 3 Governments
  • 4 Wonders

  • Military, Science - same as Rise of Kings
  • Civics: same as Rise of the Moderns
  • Economy: starts off with Mercantilim, adopts the 1st 6 techs of Rise of the Moderns

  • Excise Duty
  • Credit
  • Customs Reform
  • Tarriffs

  • Encyclopaedia
  • Printing Press
  • Humanism
  • Academic Disciplines
  • Dialectic Method

Construction

  • Division of Labour
  • Measuring Tools
  • Engineering

Woodowrking

  1. Land Clearance
  2. Deforestation
  3. Circular Saw

Metallurgy


  • Blast Furnace
  • Mechanised Metalworking
  • Steam Pump

Logistics


  • Quartermasters
  • Supply Network
  • Railroad Freightage

Fort

  • Bombardment
  • Trace Italienne
  • Polygonal Architecture

Strategy

  • Operations
  • Subterfuge
  • Secret Service

  • Monarchy versus Republic
  • Absolutism versus Consensuail Government
  • Sovereign Right versus Legalism

New

  • Grand Mosqu…







Read Full Post
Beelim Beelim 13 December 2012
0

Rise of Kings American campaign

American campaign involves the foundations of modern America, and on how to play Rise of Kings:

  1. Founding fathers: several crossbows, swordsmen and pikemen have landed in isolated areas in America. You only have a general and a small contingent of dragoons, and a supply dump in Jamestown. You must build 3 supply dumps, and upgrade one into a city. You play as the Americans (with no bonuses), and will be fighting rebel Indians.
  2. Manifest Destiny: Next, upgrade the supply dumps and throw off your medieval units. fight off the Iroquois, pirates and the Cherokees - the map expands further and you will also face depradations of pirates. Upgrade your fleet of carracks and galleys into modern shipping, and research Industrialisation, the Swedes and t…
Read Full Post
Beelim Beelim 11 December 2012
0

timelines units

Tribesmen - gathers resources, builds buildings and is the weakest attack unit. Can be upgraded to citizens which can be converted into peasant levy, then militia, and finally partisans.

Patriots - can build supply dumps which then upgrade into cities or forts. Patriots also confer leadership bonuses.


  • 1 Civilians
  • 2 basic infantry
  • 3 Siege:
  • 4 advanced units
  • 5 marine

Tribesmen => citizens

Supply wagons (buildable from all forts and supply depots/caches)


Hovel:

Warriors => Swordsmen => Halberdiers

Bowmen => Archers

slingers => Javelin men

horseman => light horse

Drill square:

Halberdiers => musketeers => line infantry

Pikemen => line infantry

Javelin men => arquebusiers => musketeers => line infantry

Archers => arquebusiers => skirmishers => light infantry

light hors…




Read Full Post
Beelim Beelim 5 December 2012
0

Technology Tree 2

  • 1 Buildings
  • 2 Knowledge
  • 3 Agriculture
  • 4 Medicine
  • 5 Timber
  • 6 Building
  • 7 Metallurgy
  • 8 Supply

  • Supply dump => Supply depot (can be upgraded to form forts or villages
  • Village=> Town => City => Megapolis
  • Temple (req level 1 food, level 1 medicine)
  • Fort => Castle => Fortress => Redoubt Complex (req level 1 metallurgy, level 1 supply)
  • Sentry post => Tower => Keep => Bastion => Bunker (req level 1 timber, level 1 construction)
  • Smithy => Foundry => Smelter - required to build Fort (req level 2 science)
  • Storage pit => Granary - required to build Temple (req level 2 science)
  • Stockyard => Timberyard => Sawmill - required to build towers, outposts, and the like (req level 2 science)
  • University => handles knowledge accumulation and knowledge research
  • Hovel => Drill Square => Bar…

Read Full Post
Beelim Beelim 5 December 2012
0

Technology tree 1

  • 1 Scientific research
  • 2 Commerce research
  • 3 Civics research
  • 4 Ages

Science research increases line of sight for many of your units (including buildings), makes new Resource technologies available so you can increase gather rate, permits construction of new types of buildings, and decreases the cost of all other technology research incrementally.

  1. Written Word
  2. Mathematics
  3. Astrology and Horology
  4. Alchemy
  5. Natural History
  6. Electricity
  7. Combustion
  8. Nuclear Fission
  9. Quantum Mechanics

  1. Barter
  2. Monetisation
  3. Indentured Labour
  4. Accountancy
  5. Guilds
  6. Industrial mechanisation
  7. Assembly line
  8. Fiscal reserves
  9. Financial regulation

Civics improves the influence of your cities, while at the same time decreasing the hostility of your people towards you.

  1. Morality
  2. Law Enforcement
  3. Nationhood
  4. Divine Right…



Read Full Post
Beelim Beelim 5 December 2012
0

Time of War - Timelines factions

  • 1 USA
  • 2 Lakota
  • 3 Songhay
  • 4 Khmer/Siam
  • 5 Toltec/Aztec/Mexico
  • 6 Maya
  • 7 Romans
  • 8 Spain
  • 9 Portugal
  • 10 France
  • 11 Japan
  • 12 Mongolia
  • 13 China
  • 14 Norse
  • 15 British
  • 16 Dutch
  • 17 Germans
  • 18 Arabs
  • 19 Egyptians
  • 20 Turks
  • 21 Persians/Safavids/Afsharid

  • Republican research is cheaper
  • First post-Renaissance wonder is built instantly, provided no other nation is building it also
  • Science techs are cheaper in the Renaissance, and continue to do so until the Modern Era (max)
  • Air units upgrade 25% cheaper
  • Recieve +3 Food, Timber, Metal, and Wealth for every non-Scout Barracks unit while they are not garrisoned

  • Gain resources whenever you kill enemy units
  • Can build buildings anywhere on the map as long as not within other players' spheres of influence
  • Taverns and Universities cannot be built, but library researc…


Read Full Post
Beelim Beelim 5 December 2012
0

Rise of the Moderns intro vid

Scene 1 (fiechter brothers' Hercules): at 1:05"

  • Pawns are moved forward
  • Segues into a Rise of Nations game showing musketeers in London.
  • A king castles in chess.
  • A king/'general is seen visiting a wonder.
  • knights are moved across a board
  • A cavalry clash
  • then we segue into the following:
    • Ships sailing
    • Colonial warfare?
  • Another intense chess battle
    • Random battle scenes - artillery bombardments, castles being destroyed  by cannon fire, a heated sea battle, a WW1 scene, and so forth. A terrorist killing politicians.

Possible entries by Fiechter brothers:

  • POirate music
  • Hercules
  • Any battle music
Read Full Post
Beelim Beelim 16 March 2012
1

Time of War - Timelines mechanics

Rise of the moderns patch notes

MOD png.

Blurb: Ultima Ratio has been updated to v1.1, in order to filch out several issues that had a severe impact on gameplay. 

Following experiments with AXP2 for Age of Darkness, we discovered a couple of issues with Rise of the Moderns. A patch has subsequently been worked out and is now ready for download as shown below.


  • Replacement graphics for 4-wheeled vehicles which had been causing crashes.
  • Provincial Fencibles have been revampled to avoid interference with Rocket Artillery Squad (they should still spawn whenever you build a Barracks).

  • Dropbox
  • MegaSync
Read Full Post
Dracuns Dracuns 15 September 2011
1

The Founding and Building of America

I'm currently working on a Campaign/Mod, The Founding and building of America, this campaign may be adpot by this mod. If you interested in getting more information. It is on the Rise of Nations Heaven Forums, under the game modifaction section.

Read Full Post
VelvetClaw VelvetClaw 13 August 2011
0

Wonder construction: the Crystal Palace

Possibly,

  • Iran + Asia + All factions - kepis
  • Russia, Germany - service caps with picklhaube.
  • Southeast Asian, Muslim states - sun hats
Read Full Post
VelvetClaw VelvetClaw 3 August 2011
0

CtWs

You will be playing as the USA. Drive the British out, and then proceed to eject all the other western powers. Each age advance grants you a new transport requisition card. But be careful: once you reach the Imperial Era, you must choose to abolish slavery, or otherwise face the wrath of the European powers. Campaign run: Colonial Era to Mechanisation Era


Play as any of the powers in India and South Asia. Rare resources and alliances produce tribute. All-Mercantile. the campaign covers India, Australia, and Southeast Asia.

  • Europeans gain tribute only from annexing areas with rare resources.
  • Asians gain tribute only from alliance or peace with European powers.
  • China, Japan, America, the Ottoman Empire and Russia are available as "colonies" whic…

Read Full Post
VelvetClaw VelvetClaw 9 June 2011
0

Wonders and happiness

I originally didn't want to work on them. But nevertheless...


  • 1 Mercantile Era
  • 2 Imperial Era
  • 3 Industrial Era
  • 4 Machine Era

(I think I will ignore the Colonial Era wonders as of now)

  1. Suleymani Jami (red 2 - Attrition, coastal cannon bonuses. Spawns 4 circassian cavalry.)
  2. Forbidden City (red 1 - normal bonuses. Also +2 borders. Spawns 3 royal mercenaries.
  3. Punta de' Dogana (green 1 - Raises wealth and pop cap. Unique technology: Fondaco)
  • This wonder prevents happiness loss from having built smelters.
  1. Kanei-ji (green 1 - Unique technology: Tea Ceremony. Kanei-ji speeds up the construction of farms and fishing boats.)

  1. Versailles (red 1 - Prevents loss of happiness from losing cities. Your Supply Wagons can heal your troops (and Austrian Supply Wagons heal a…



Read Full Post
Beelim Beelim 9 June 2011
0

PEshawar Lancers

What factions exist?

  • Bragancine Dominion - Portugal - has Population Boom, 50. Rio.
  • Chile - Peru - has 100 tribute, metal
  • Gran Honduras - has 50 tribute,  
  • Angrezi Raj - essentially Indian in architecture but British in everything else, units especially. 200 tribute and 2 science eurekas. Capital: Delhi
  • France Outremer - France itself, now in control of France and Spain. 100 tribute, Warpath. Capital: Algiers
  • Batavian Republic - Dutch, vassal state of Angrezi Raj. Has 2 Race Domination cards.
  • Dai Nippon - essentially Japan - 50 tribute, 2 civics cards. Capital: Beijing.
  • Damascus caliphate - Arabs - 3 economic embargo cards, 50 tribute. Capital: Syria
  • Afghanistan - based off Iran - 50 tribute
  • Russia - essentially itself. 150 tribute, 2 spy school car…
Read Full Post
Beelim Beelim 6 June 2011
0

Building styles

Big problem - how are Khmers depicted?

Answer: they use a mix of Indian public buildings with the Asian jungle mix. So,

Basic (sorted by iface structure:

  • European: m, n, u
  • Asian: a, k
  • Mud: s, t, e
  • Iroquois: i

AND

  • a = base Asian. Used by China and Japan, but also used by Bamar as a base. Painted Ladies.
  • m = base mediterranean European. Used on Spain and Portugal, as well as Austria, but also appears as an Ottoman base build. Bavarian.
  • s = base mud. This is however African in appearance. Public buildings and fortresses are built in African fashion. Uses Painted Ladies. Mexico and Peru use this sort of architecture "as is".
  • t = Islamic architecture which is imposed on all Muslim nations, k + t for Malays, s + t for Iran and India, m + t for Ottomans - i…
Read Full Post
VelvetClaw VelvetClaw 23 May 2011
0

Art notes on national projects

  • So far, the military-industrial complex might have been finished for us. It's a matter of whether it's a factory or a research institute.
  • Mansabdar should be based on Arab architecture. I have yet to decide which building to use.
  • A Palace Complex should reflect the architecture of all factions. Or possibly - the Chinese will need to use the Korean architecture, allowing for a more "universal" appearance to the PC.
  • A presidium would be the hardest. What should it be? a large, castle-like building or a sprawling courtyard?

NOW, for teasers:


  • Italy - ballet music from Triumphal March, Aida
  • Spain - Albeniz, Iberia
  • France - either Lully or Lalande
  • Germany - Beethoven
  • Japan - a track by Kodo
  • Great Britain - Ketelbey, Holst or Elgar
  • USA - Randy Edelman's "Fi…

Read Full Post

Advertisement