Rise of the Moderns Wiki
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Faction Overview Strategic Overview CtW Information Tech Tree
Konbaung.png

Unique units[]

  • Ribauds [2 & 3] pre-industrial anti-infantry siege unit.
  • War Elephant [1-2] => Gajnal mahout [3-5] replaces the cavalry archer/rifle. These units are slow-moving but highly effective against melee units
  • Ahmudan pike [1-2] => Konbaung palace guard regiment [3-4] spearmen with an anti-elephant attack, garbed in black cloth.
  • Mon Conscript Horse [1] => Taungoo Cavalry Guards [2] Konbaung Lancers [3] => Konbaung Dragoons [4] Light cavalry with the ability to intercept and destroy elephants (Bamar have the full Western ranged cav line)
  • Ahmudan artillery [1-3] very poor but cheap artillery unit, useful against infantry and elephants.
  • Pack elephants
  • Partisans [1-3]

Auxiliaries[]

  • [1] merchant cavalryman
  • [1] Khmer crossbow
  • [1] Privateer
  • [2] Stuart exile
  • [3] Sepoys
  • [3] Hokkien rabble
  • [4] Bajau mercenary
  • [5] Gurkha rifles
  • [5] Colonial grenadiers
  • [5] Tankette

Unique buildings (??)[]

  • Mansion - trains elite units
  • House of Worship - performs taxation and religion research, and is the main stopping point for your auxiliary units.
  • Palace Complex (available from [1])
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